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In the kickoff season, there were 2 limited time modes, one called hot potato (where you had to pass in a certain amount of time or the ball blew up), and another that was a 2v2 mode on a shorter rink. Each week, there are 3 in-match challenges to complete, and on weekends there are events. The “Roller Pass” was half the length of a normal season’s pass, and included some pretty neat cosmetics. The kickoff season was a sort of soft launch for the game. From there, you will learn various strategies and combine moves to really begin to become skilled at the game. Once this happens a few (probably dozen) times, you start to realize how important building momentum and speed is to success in the game. That is, until the first time someone uppercuts on a wall, and comes blistering down to crush you with a tackle. You will feel like you’re on top of the world. When you first start playing, you will find yourself skating straight-line laps around the arena. In order to succeed, you have to play as a team, and use various moves from the meta of the game to dodge opponents and pass at the right moment.Įasy to learn, hard to master is definitely a statement that applies to Roller Champions. If your team turns the ball over at any time, you lose your progress and have to start over. One lap gets you the ability to score 1 point, 2 laps = 3 points, and 3 laps = 5 points. The goal is for you to skate laps around the rink through gates, which opens the goal. The best way I can describe the core gameplay of Roller Champions is that it is a 3v3 mix of Roller Derby and Basketball.
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